Hi all,
For a background image on a child window, can you use a GIF with a transparent backgound? This is for a BACKGROUND that is specified in the window's open statement. Even though I have verified that I created my transparent background GIF correctly, the transparent part is displaying as WHITE in BR. In the 3 different graphics programs that I checked it in, the transparent background is correct (shows as a checkerboard pattern). Is that the best I can do in BR or is there a trick?
-- Susan
Background Images on Screens
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A followup question about background images:
Do the rest of you who use them find that if you drag your BR screen around the screen at all (and sometimes even if you don't), the BR screen starts doing really squirrely graphic things - duplicating parts of the screen and just generally making a ginormous mess?
My background graphic is very simple. It colors the top half of the BR screen one color and the bottom half in another color (actually transparent on the bottom). The Rinput statement spans both halves so I can't treat this as two windows to get the coloring that I want. But this weird graphic behavior is disturbing.
If I eliminate the background graphic and drag the screen around the same as I did before, everything behaves fine. This isn't like that slow redraw speed that we used to see in BR which would require that the screen "catch up" in its redrawing. In this case, it NEVER catches up or fixes itself. It makes this background graphic of mine unusable. After spending several hours on it, I think I'll just go back to the drawing board. But I am curious as to whether anyone else has noticed this. I'm using 4.2d.
-- Susan
Do the rest of you who use them find that if you drag your BR screen around the screen at all (and sometimes even if you don't), the BR screen starts doing really squirrely graphic things - duplicating parts of the screen and just generally making a ginormous mess?
My background graphic is very simple. It colors the top half of the BR screen one color and the bottom half in another color (actually transparent on the bottom). The Rinput statement spans both halves so I can't treat this as two windows to get the coloring that I want. But this weird graphic behavior is disturbing.
If I eliminate the background graphic and drag the screen around the same as I did before, everything behaves fine. This isn't like that slow redraw speed that we used to see in BR which would require that the screen "catch up" in its redrawing. In this case, it NEVER catches up or fixes itself. It makes this background graphic of mine unusable. After spending several hours on it, I think I'll just go back to the drawing board. But I am curious as to whether anyone else has noticed this. I'm using 4.2d.
-- Susan
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